Smuta
The Smuta, also known as the Second Time of Troubles or the Russian Anarchy, refers to the current political situation in Russia, which is divided between governments of various political stripes seeking to reunify the country under their vision. Its name recalls a similar time of chaos in Russian history during the early 17th century.
In-Game Description
History does not repeat itself...but it sure rhymes. We are living in the Second Time of Troubles - with all the chaos, blood, and wars that come with it. Pages of Russian history are being written as the bullets fly - and who are we to become another footnote?
Gameplay
In game, Smuta refers to a gameplay mechanic available to all Russian governments with content other than the ones in the Southern Urals. The gameplay mechanic allows various governments to declare war on one another and start the process of reunifying the shattered Russian landscape.
In this mechanic, two meters must be maintained: Supply and Chaos. Supply is a currency-like mechanic required to declare war on the other warlords and to assist in acquiring buffs such as increased breakthrough or defence for units during combat. Chaos, meanwhile, affects stability and war support. Too much Chaos may lead to severe debuffs, potentially leading to ruin.
Completing relevant focuses and decisions can help influence the mechanic.
After the Smuta, the unifier who has conquered the region will enter the Regional Stage. The regional unifier begins solidifying its position in the regional tree, building up military forces, boosting the economy, and appealing for international recognition. It is at this stage that the US and the CIA can begin sending financial, technical and military aid to friendly warlords, whilst Germany and the HVA can sabotage reunification efforts. Additionally, a West Russian or West Siberian Unifier will begin the race for the Southern Urals after completing their initial tree. Meanwhile, the Central Siberian or Far Eastern Unifier will usually be caught in diplomatic battles for influence between America and Japan.
Subsequently, after the two main regions have been unified, they will enter the Superregional Stage. The two remaining states will either begin to arm themselves for the final showdown or through diplomacy.
Lastly, once the Russian unifier has annexed the other through force or diplomacy, they will finish solidifying themselves as the new government of Russia. Afterwards, the Russian unifier will declare war on Germany to retake Moscow and other areas in the Second West Russian War.
Potential unifiers
West Russia
West Russian Revolutionary Front - Union of Soviet Socialist Republics
Komi Republic - Russian Republic (Stalina or Shafraveich), Russian Reconstruction Government, Union of Soviet Socialist Republics (Suslov or Bukharina), Federation of Soviet Socialist Republics, State of Eurasia, Russian National Soviet Republic or the Holy Russian Empire
Vyatka Governorate - Russian Empire
Russian Liberation Army - Russian Republic (Zykov or Bunyachenko) or Russian State (Artsezo)
Aryan Brotherhood
Order of Saint George - Holy State of Russia
West Siberia
Union of Soviet Socialist Republics (Tyumen)
Ural Military District - Russian People's Union
Siberian Black League - Russian National Reconstruction Authority
Central Siberia
Central Siberian Republic - Republic of Russia (Decembrists, Bastillards, or Modernists) or Commonwealth of Russia (Humanists)
Federation of Novosibirsk and Altay - Russian Federation
Principality of Kemerovo - Kingdom of Rus
Siberian Black Army - Russian Free Territory
Provisional Government of Krasnoyarsk
The Far East
Union of Soviet Socialist Republics (Irkutsk)
Buryat Autonomous Soviet Socialist Republic - Union of Soviet Socialist Republics
All-Russian Government of Amur - All-Russian National State
Free State of Magadan - Russian National Republic (Matkovsky) or United States of Russia (WerBell)
Transbaikal Principality - Russian Empire